On the plus side, the radial menus the game uses for in-game actions actually work pretty well with a controller, even if it’s still a little awkward to keep track of where the things you want are, as there are far too many of them. When it is time to sell all your loot to a shop, what would be a simple drag and drop with a mouse becomes a finnicky ordeal with an analog stick. It’s not always obvious which option in a menu is highlighted, or which option will be highlighted when you try to change selection, occasionally turning menu navigation into a guessing game. That would be fine if you’re playing on PC with a keyboard and mouse as it was originally designed for, but here I am playing Neverwinter Nights: Enhanced Edition on console with a controller in hand. The presentation continues to be an issue throughout, as the UI is exactly the same as it was 18 years ago. Sometimes you can even see the previous screen behind them rather than the customary black border. They’re blockier than Minecraft and stretched to fill the screen in an ugly fashion. Even the CGI cutscenes look poor, as they don’t seem to have been fiddled with at all.
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