Horse Combat, and Warhorses in particular, will play a major role in Kingdom Come: Deliverance. Sure it's a bit awkward keeping it because you have to regularly pick it up when say, looting or some such, but it keeps. If you can get an unmarked halberd you can effectively keep it as a weapon. Depending on your play style, you'll be able to choose from weapon classes including Crossbows, Short Swords, Long Swords , Axes , Maces ,Hammers, Shields , Spikes, and Bows. I stand corrected from what I said earlier. For example, equipping yourself with a full set of armor will directly effect how quickly, and how often you can attack. According to the lead combat designer for the game, Viktor, stamina will also play a huge role in how you actually fight. You'll also be able to see your hands and body when attacking, so it's easier to be more aware of what's happening during the fight. The combat system is based on real-time physics and inverse kinematics, so when the player hits something (or someone), both the player's hands and weapon will react accordingly. As such, combat is as accurate to 15th century fighting as possible, and both you and your opponent will carry out actual medieval techniques. The first-person Combat of Deliverance is being developed with the help of expert fencers.
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